/* * Copyright (C) 2023 Mikhail Burakov. This file is part of receiver. * * receiver is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * receiver is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with receiver. If not, see . */ #include #include #include #include #include #include #include #include #include "decode.h" #include "util.h" #include "window.h" static volatile sig_atomic_t g_signal; static void OnSignal(int status) { g_signal = status; } int main(int argc, char* argv[]) { (void)argc; (void)argv; struct AUTO(DecodeContext)* decode_context = DecodeContextCreate(); if (!decode_context) { LOG("Failed to create decode context"); return EXIT_FAILURE; } struct AUTO(Window)* window = WindowCreate(); if (!window) { LOG("Failed to create window"); return EXIT_FAILURE; } int events_fd = WindowGetEventsFd(window); if (events_fd == -1) { LOG("Failed to get events fd"); return EXIT_FAILURE; } if (signal(SIGINT, OnSignal) == SIG_ERR || signal(SIGTERM, OnSignal) == SIG_ERR) { LOG("Failed to set signal handlers (%s)", strerror(errno)); return EXIT_FAILURE; } while (!g_signal) { struct pollfd pfds[] = { {.fd = STDIN_FILENO, .events = POLLIN}, {.fd = events_fd, .events = POLLIN}, }; switch (poll(pfds, LENGTH(pfds), -1)) { case -1: if (errno != EINTR) { LOG("Failed to poll (%s)", strerror(errno)); return EXIT_FAILURE; } __attribute__((fallthrough)); case 0: continue; default: break; } if (pfds[0].revents && !DecodeContextDecode(decode_context, STDIN_FILENO)) { LOG("Failed to decode incoming data"); return EXIT_FAILURE; } if (pfds[1].revents && !WindowProcessEvents(window)) { LOG("Failed to process window events"); return EXIT_FAILURE; } const struct Frame* frame = DecodeContextGetFrame(decode_context); if (frame && !WindowRenderFrame(window, frame)) { LOG("Failed to render frame"); return EXIT_FAILURE; } } return EXIT_SUCCESS; }