/*
* Copyright (C) 2023 Mikhail Burakov. This file is part of receiver.
*
* receiver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* receiver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with receiver. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "decode.h"
#include "input.h"
#include "toolbox/utils.h"
#include "window.h"
static volatile sig_atomic_t g_signal;
static void OnSignal(int status) { g_signal = status; }
static void SocketDtor(int* sock) {
if (*sock == -1) return;
close(*sock);
*sock = -1;
}
static int ConnectSocket(const char* arg) {
uint16_t port;
char ip[sizeof("xxx.xxx.xxx.xxx")];
if (sscanf(arg, "%[0-9.]:%hu", ip, &port) != 2) {
LOG("Failed to parse address");
return -1;
}
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
LOG("Failed to create socket (%s)", strerror(errno));
return -1;
}
if (setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, &(int){1}, sizeof(int))) {
LOG("Failed to set TCP_NODELAY (%s)", strerror(errno));
goto rollback_sock;
}
// TODO(mburakov): Set and maintain TCP_QUICKACK.
const struct sockaddr_in addr = {
.sin_family = AF_INET,
.sin_port = htons(port),
.sin_addr.s_addr = inet_addr(ip),
};
if (connect(sock, (const struct sockaddr*)&addr, sizeof(addr))) {
LOG("Failed to connect socket (%s)", strerror(errno));
goto rollback_sock;
}
return sock;
rollback_sock:
close(sock);
return -1;
}
static void OnWindowClose(void* user) {
(void)user;
g_signal = SIGINT;
}
static void OnWindowFocus(void* user, bool focused) {
if (focused) return;
if (!InputStreamHandsoff(user)) {
LOG("Failed to handle window focus");
g_signal = SIGABRT;
}
}
static void OnWindowKey(void* user, unsigned key, bool pressed) {
if (!InputStreamKeyPress(user, key, pressed)) {
LOG("Failed to handle key press");
g_signal = SIGABRT;
}
}
static void OnWindowMove(void* user, int dx, int dy) {
if (!InputStreamMouseMove(user, dx, dy)) {
LOG("Failed to handle mouse move");
g_signal = SIGABRT;
}
}
static void OnWindowButton(void* user, unsigned button, bool pressed) {
if (!InputStreamMouseButton(user, button, pressed)) {
LOG("Failed to handle mouse button");
g_signal = SIGABRT;
}
}
static void OnWindowWheel(void* user, int delta) {
if (!InputStreamMouseWheel(user, delta)) {
LOG("Failed to handle mouse wheel");
g_signal = SIGABRT;
}
}
static void InputStreamDtor(struct InputStream** input_stream) {
if (!*input_stream) return;
InputStreamDestroy(*input_stream);
*input_stream = NULL;
}
static void WindowDtor(struct Window** window) {
if (!*window) return;
WindowDestroy(*window);
*window = NULL;
}
static void DecodeContextDtor(struct DecodeContext** decode_context) {
if (!*decode_context) return;
DecodeContextDestroy(*decode_context);
*decode_context = NULL;
}
int main(int argc, char* argv[]) {
if (argc < 2) {
LOG("Usage: %s :", argv[0]);
return EXIT_FAILURE;
}
int __attribute__((cleanup(SocketDtor))) sock = ConnectSocket(argv[1]);
if (sock == -1) return EXIT_FAILURE;
struct InputStream __attribute__((cleanup(InputStreamDtor)))* input_stream =
InputStreamCreate(sock);
if (!input_stream) {
LOG("Failed to create input stream");
return EXIT_FAILURE;
}
static const struct WindowEventHandlers window_event_handlers = {
.OnClose = OnWindowClose,
.OnFocus = OnWindowFocus,
.OnKey = OnWindowKey,
.OnMove = OnWindowMove,
.OnButton = OnWindowButton,
.OnWheel = OnWindowWheel,
};
struct Window __attribute__((cleanup(WindowDtor)))* window =
WindowCreate(&window_event_handlers, input_stream);
if (!window) {
LOG("Failed to create window");
return EXIT_FAILURE;
}
struct DecodeContext
__attribute__((cleanup(DecodeContextDtor)))* decode_context =
DecodeContextCreate(window);
if (!decode_context) {
LOG("Failed to create decode context");
return EXIT_FAILURE;
}
int events_fd = WindowGetEventsFd(window);
if (events_fd == -1) {
LOG("Failed to get events fd");
return EXIT_FAILURE;
}
if (signal(SIGINT, OnSignal) == SIG_ERR ||
signal(SIGTERM, OnSignal) == SIG_ERR) {
LOG("Failed to set signal handlers (%s)", strerror(errno));
return EXIT_FAILURE;
}
while (!g_signal) {
struct pollfd pfds[] = {
{.fd = sock, .events = POLLIN},
{.fd = events_fd, .events = POLLIN},
};
switch (poll(pfds, LENGTH(pfds), -1)) {
case -1:
if (errno != EINTR) {
LOG("Failed to poll (%s)", strerror(errno));
return EXIT_FAILURE;
}
__attribute__((fallthrough));
case 0:
continue;
default:
break;
}
if (pfds[0].revents && !DecodeContextDecode(decode_context, sock)) {
LOG("Failed to decode incoming data");
return EXIT_FAILURE;
}
if (pfds[1].revents && !WindowProcessEvents(window)) {
LOG("Failed to process window events");
return EXIT_FAILURE;
}
}
return EXIT_SUCCESS;
}