/* * Copyright (C) 2023 Mikhail Burakov. This file is part of receiver. * * receiver is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * receiver is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with receiver. If not, see . */ #include #include #include #include #include #include #include #include #include #include #include #include #include "decode.h" #include "input.h" #include "toolbox/utils.h" #include "window.h" static volatile sig_atomic_t g_signal; static void OnSignal(int status) { g_signal = status; } static void SocketDtor(int* sock) { if (*sock == -1) return; close(*sock); *sock = -1; } static int ConnectSocket(const char* arg) { uint16_t port; char ip[sizeof("xxx.xxx.xxx.xxx")]; if (sscanf(arg, "%[0-9.]:%hu", ip, &port) != 2) { LOG("Failed to parse address"); return -1; } int sock = socket(AF_INET, SOCK_STREAM, 0); if (sock == -1) { LOG("Failed to create socket (%s)", strerror(errno)); return -1; } if (setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, &(int){1}, sizeof(int))) { LOG("Failed to set TCP_NODELAY (%s)", strerror(errno)); goto rollback_sock; } // TODO(mburakov): Set and maintain TCP_QUICKACK. const struct sockaddr_in addr = { .sin_family = AF_INET, .sin_port = htons(port), .sin_addr.s_addr = inet_addr(ip), }; if (connect(sock, (const struct sockaddr*)&addr, sizeof(addr))) { LOG("Failed to connect socket (%s)", strerror(errno)); goto rollback_sock; } return sock; rollback_sock: close(sock); return -1; } static void OnWindowClose(void* user) { (void)user; g_signal = SIGINT; } static void OnWindowFocus(void* user, bool focused) { if (focused) return; if (!InputStreamHandsoff(user)) { LOG("Failed to handle window focus"); g_signal = SIGABRT; } } static void OnWindowKey(void* user, unsigned key, bool pressed) { if (!InputStreamKeyPress(user, key, pressed)) { LOG("Failed to handle key press"); g_signal = SIGABRT; } } static void OnWindowMove(void* user, int dx, int dy) { if (!InputStreamMouseMove(user, dx, dy)) { LOG("Failed to handle mouse move"); g_signal = SIGABRT; } } static void OnWindowButton(void* user, unsigned button, bool pressed) { if (!InputStreamMouseButton(user, button, pressed)) { LOG("Failed to handle mouse button"); g_signal = SIGABRT; } } static void OnWindowWheel(void* user, int delta) { if (!InputStreamMouseWheel(user, delta)) { LOG("Failed to handle mouse wheel"); g_signal = SIGABRT; } } static void InputStreamDtor(struct InputStream** input_stream) { if (!*input_stream) return; InputStreamDestroy(*input_stream); *input_stream = NULL; } static void WindowDtor(struct Window** window) { if (!*window) return; WindowDestroy(*window); *window = NULL; } static void DecodeContextDtor(struct DecodeContext** decode_context) { if (!*decode_context) return; DecodeContextDestroy(*decode_context); *decode_context = NULL; } int main(int argc, char* argv[]) { if (argc < 2) { LOG("Usage: %s :", argv[0]); return EXIT_FAILURE; } int __attribute__((cleanup(SocketDtor))) sock = ConnectSocket(argv[1]); if (sock == -1) return EXIT_FAILURE; struct InputStream __attribute__((cleanup(InputStreamDtor)))* input_stream = InputStreamCreate(sock); if (!input_stream) { LOG("Failed to create input stream"); return EXIT_FAILURE; } static const struct WindowEventHandlers window_event_handlers = { .OnClose = OnWindowClose, .OnFocus = OnWindowFocus, .OnKey = OnWindowKey, .OnMove = OnWindowMove, .OnButton = OnWindowButton, .OnWheel = OnWindowWheel, }; struct Window __attribute__((cleanup(WindowDtor)))* window = WindowCreate(&window_event_handlers, input_stream); if (!window) { LOG("Failed to create window"); return EXIT_FAILURE; } struct DecodeContext __attribute__((cleanup(DecodeContextDtor)))* decode_context = DecodeContextCreate(window); if (!decode_context) { LOG("Failed to create decode context"); return EXIT_FAILURE; } int events_fd = WindowGetEventsFd(window); if (events_fd == -1) { LOG("Failed to get events fd"); return EXIT_FAILURE; } if (signal(SIGINT, OnSignal) == SIG_ERR || signal(SIGTERM, OnSignal) == SIG_ERR) { LOG("Failed to set signal handlers (%s)", strerror(errno)); return EXIT_FAILURE; } while (!g_signal) { struct pollfd pfds[] = { {.fd = sock, .events = POLLIN}, {.fd = events_fd, .events = POLLIN}, }; switch (poll(pfds, LENGTH(pfds), -1)) { case -1: if (errno != EINTR) { LOG("Failed to poll (%s)", strerror(errno)); return EXIT_FAILURE; } __attribute__((fallthrough)); case 0: continue; default: break; } if (pfds[0].revents && !DecodeContextDecode(decode_context, sock)) { LOG("Failed to decode incoming data"); return EXIT_FAILURE; } if (pfds[1].revents && !WindowProcessEvents(window)) { LOG("Failed to process window events"); return EXIT_FAILURE; } } return EXIT_SUCCESS; }