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-rw-r--r--.gitignore5
-rw-r--r--LICENSE674
-rw-r--r--capture.c166
-rw-r--r--capture.h30
-rw-r--r--chroma.glsl42
-rw-r--r--encode.c242
-rw-r--r--encode.h35
-rw-r--r--gpu.c563
-rw-r--r--gpu.h45
-rw-r--r--luma.glsl30
-rw-r--r--main.c156
-rw-r--r--makefile39
-rw-r--r--util.h37
-rw-r--r--vertex.glsl28
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diff --git a/.gitignore b/.gitignore
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--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,5 @@
+*.o
+.clang-format
+compile_commands.json
+compile_flags.txt
+streamer
diff --git a/LICENSE b/LICENSE
new file mode 100644
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--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
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+ The licenses for most software and other practical works are designed
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+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<https://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<https://www.gnu.org/licenses/why-not-lgpl.html>.
diff --git a/capture.c b/capture.c
new file mode 100644
index 0000000..6542c1d
--- /dev/null
+++ b/capture.c
@@ -0,0 +1,166 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include "capture.h"
+
+#include <errno.h>
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <xf86drm.h>
+#include <xf86drmMode.h>
+
+#include "gpu.h"
+#include "util.h"
+
+struct CaptureContext {
+ int drm_fd;
+ struct GpuFrame* gpu_frame;
+};
+
+static int OpenAnyModule(void) {
+ static const char* const modules[] = {
+ "i915", "amdgpu", "radeon", "nouveau", "vmwgfx",
+ "omapdrm", "exynos", "tilcdc", "msm", "sti",
+ "tegra", "imx-drm", "rockchip", "atmel-hlcdc", "fsl-dcu-drm",
+ "vc4", "virtio_gpu", "mediatek", "meson", "pl111",
+ "stm", "sun4i-drm", "armada-drm", "komeda", "imx-dcss",
+ "mxsfb-drm", "simpledrm", "imx-lcdif", "vkms",
+ };
+ for (size_t i = 0; i < LENGTH(modules); i++) {
+ int drm_fd = drmOpen(modules[i], NULL);
+ if (drm_fd >= 0) return drm_fd;
+ LOG("Failed to open %s (%s)", modules[i], strerror(errno));
+ }
+ return -1;
+}
+
+static void drmModeResPtrDestroy(drmModeResPtr* res) {
+ if (res && *res) drmModeFreeResources(*res);
+}
+
+static void drmModeCrtcPtrDestroy(drmModeCrtcPtr* crtc) {
+ if (crtc && *crtc) drmModeFreeCrtc(*crtc);
+}
+
+static void drmModeFB2PtrDestroy(drmModeFB2Ptr* fb2) {
+ if (fb2 && *fb2) drmModeFreeFB2(*fb2);
+}
+
+static struct GpuFrame* WrapFramebuffer(int drm_fd, drmModeFB2Ptr fb2,
+ struct GpuContext* gpu_context) {
+ size_t nplanes = 0;
+ struct GpuFrame* result = NULL;
+ struct GpuFramePlane planes[LENGTH(fb2->handles)];
+ for (; nplanes < LENGTH(planes) && fb2->handles[nplanes]; nplanes++) {
+ int status = drmPrimeHandleToFD(drm_fd, fb2->handles[nplanes], 0,
+ &planes[nplanes].dmabuf_fd);
+ if (status) {
+ LOG("Failed to get dmabuf fd (%d)", status);
+ goto release_planes;
+ }
+ planes[nplanes].offset = fb2->offsets[nplanes];
+ planes[nplanes].pitch = fb2->pitches[nplanes];
+ // TODO(mburakov): Structure of drmModeFB2 implies that all the planes have
+ // the same modifier. At the same time, surrounding code supports per-plane
+ // modifiers. So right now a drmModeFB2-wide modifier is just copypasted
+ // into each plane descriptor.
+ planes[nplanes].modifier = fb2->modifier;
+ }
+
+ result = GpuFrameCreate(gpu_context, fb2->width, fb2->height,
+ fb2->pixel_format, nplanes, planes);
+ if (!result) LOG("Failed to create gpu frame");
+
+release_planes:
+ for (; nplanes; nplanes--) close(planes[nplanes - 1].dmabuf_fd);
+ return result;
+}
+
+static struct GpuFrame* GrabCrtc(int drm_fd, uint32_t crtc_id,
+ struct GpuContext* gpu_context) {
+ AUTO(drmModeCrtcPtr) crtc = drmModeGetCrtc(drm_fd, crtc_id);
+ if (!crtc) {
+ LOG("Failed to get crtc %u", crtc_id);
+ return NULL;
+ }
+ if (!crtc->buffer_id) {
+ LOG("Crtc %u has no framebuffer", crtc_id);
+ return NULL;
+ }
+
+ AUTO(drmModeFB2Ptr) fb2 = drmModeGetFB2(drm_fd, crtc->buffer_id);
+ if (!fb2) {
+ LOG("Failed to get framebuffer %u", crtc->buffer_id);
+ return NULL;
+ }
+ if (!fb2->handles[0]) {
+ LOG("Framebuffer %u has no handles", crtc->buffer_id);
+ return NULL;
+ }
+
+ LOG("Capturing framebuffer %u on crtc %u", crtc->buffer_id, crtc_id);
+ return WrapFramebuffer(drm_fd, fb2, gpu_context);
+}
+
+struct CaptureContext* CaptureContextCreate(struct GpuContext* gpu_context) {
+ struct AUTO(CaptureContext)* capture_context =
+ malloc(sizeof(struct CaptureContext));
+ if (!capture_context) {
+ LOG("Failed to allocate capture context (%s)", strerror(errno));
+ return NULL;
+ }
+ *capture_context = (struct CaptureContext){
+ .drm_fd = -1,
+ .gpu_frame = NULL,
+ };
+
+ capture_context->drm_fd = OpenAnyModule();
+ if (capture_context->drm_fd == -1) return NULL;
+
+ AUTO(drmModeResPtr) res = drmModeGetResources(capture_context->drm_fd);
+ if (!res) {
+ LOG("Failed to get drm mode resources (%s)", strerror(errno));
+ return NULL;
+ }
+
+ for (int i = 0; i < res->count_crtcs; i++) {
+ capture_context->gpu_frame =
+ GrabCrtc(capture_context->drm_fd, res->crtcs[i], gpu_context);
+ if (capture_context->gpu_frame) return RELEASE(capture_context);
+ }
+
+ LOG("Nothing to capture");
+ return NULL;
+}
+
+const struct GpuFrame* CaptureContextGetFrame(
+ struct CaptureContext* capture_context) {
+ // TODO(mburakov): Verify nothing changed since last frame
+ return capture_context->gpu_frame;
+}
+
+void CaptureContextDestroy(struct CaptureContext** capture_context) {
+ if (!capture_context || !*capture_context) return;
+ if ((*capture_context)->gpu_frame)
+ GpuFrameDestroy(&(*capture_context)->gpu_frame);
+ if ((*capture_context)->drm_fd != -1) drmClose((*capture_context)->drm_fd);
+ free(*capture_context);
+ capture_context = NULL;
+}
diff --git a/capture.h b/capture.h
new file mode 100644
index 0000000..f351429
--- /dev/null
+++ b/capture.h
@@ -0,0 +1,30 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef STREAMER_CAPTURE_H_
+#define STREAMER_CAPTURE_H_
+
+struct CaptureContext;
+struct GpuContext;
+struct GpuFrame;
+
+struct CaptureContext* CaptureContextCreate(struct GpuContext* gpu_context);
+const struct GpuFrame* CaptureContextGetFrame(
+ struct CaptureContext* capture_context);
+void CaptureContextDestroy(struct CaptureContext** capture_context);
+
+#endif // STREAMER_CAPTURE_H_
diff --git a/chroma.glsl b/chroma.glsl
new file mode 100644
index 0000000..9004793
--- /dev/null
+++ b/chroma.glsl
@@ -0,0 +1,42 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+uniform sampler2D img_input;
+uniform mediump vec2 chroma_offsets;
+
+varying mediump vec2 texcoord;
+
+mediump vec2 rgb2chroma(in mediump vec4 rgb) {
+ // mburakov: This hardcodes BT.709 full-range.
+ mediump float y = rgb.r * 0.2126 + rgb.g * 0.7152 + rgb.b * 0.0722;
+ mediump float u = (rgb.b - y) / (2.0 * (1.0 - 0.0722));
+ mediump float v = (rgb.r - y) / (2.0 * (1.0 - 0.2126));
+ return vec2(u + 0.5, v + 0.5);
+}
+
+void main() {
+ mediump vec2 sample_points[4];
+ sample_points[0] = texcoord;
+ sample_points[1] = texcoord + vec2(chroma_offsets.x, 0.0);
+ sample_points[2] = texcoord + vec2(0.0, chroma_offsets.y);
+ sample_points[3] = texcoord + chroma_offsets;
+ mediump vec4 rgb = texture2D(img_input, sample_points[0]) +
+ texture2D(img_input, sample_points[1]) +
+ texture2D(img_input, sample_points[2]) +
+ texture2D(img_input, sample_points[3]);
+ gl_FragColor = vec4(rgb2chroma(rgb / 4.0), 0.0, 1.0);
+}
diff --git a/encode.c b/encode.c
new file mode 100644
index 0000000..7b317f5
--- /dev/null
+++ b/encode.c
@@ -0,0 +1,242 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include "encode.h"
+
+#include <drm_fourcc.h>
+#include <errno.h>
+#include <libavcodec/avcodec.h>
+#include <libavutil/hwcontext.h>
+#include <libavutil/hwcontext_vaapi.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <va/va.h>
+#include <va/va_drmcommon.h>
+
+#include "gpu.h"
+#include "util.h"
+
+#define AVBufferRefDestroy av_buffer_unref
+#define AVFrameDestroy av_frame_free
+#define AVPacketDestroy av_packet_free
+
+struct EncodeContext {
+ struct GpuContext* gpu_context;
+ AVBufferRef* hwdevice_context;
+ AVCodecContext* codec_context;
+
+ AVFrame* hw_frame;
+ struct GpuFrame* gpu_frame;
+};
+
+static bool SetHwFramesContext(struct EncodeContext* encode_context, int width,
+ int height) {
+ AUTO(AVBufferRef)* hwframes_context =
+ av_hwframe_ctx_alloc(encode_context->hwdevice_context);
+ if (!hwframes_context) {
+ LOG("Failed to allocate hwframes context");
+ return false;
+ }
+
+ AVHWFramesContext* hwframes_context_data = (void*)(hwframes_context->data);
+ hwframes_context_data->initial_pool_size = 8;
+ hwframes_context_data->format = AV_PIX_FMT_VAAPI;
+ hwframes_context_data->sw_format = AV_PIX_FMT_NV12;
+ hwframes_context_data->width = width;
+ hwframes_context_data->height = height;
+ int err = av_hwframe_ctx_init(hwframes_context);
+ if (err < 0) {
+ LOG("Failed to init hwframes context (%s)", av_err2str(err));
+ return false;
+ }
+
+ encode_context->codec_context->hw_frames_ctx =
+ av_buffer_ref(hwframes_context);
+ if (!encode_context->codec_context->hw_frames_ctx) {
+ LOG("Failed to ref hwframes context");
+ return false;
+ }
+
+ return true;
+}
+
+struct EncodeContext* EncodeContextCreate(struct GpuContext* gpu_context,
+ uint32_t width, uint32_t height) {
+ struct AUTO(EncodeContext)* encode_context =
+ malloc(sizeof(struct EncodeContext));
+ if (!encode_context) {
+ LOG("Failed to allocate encode context (%s)", strerror(errno));
+ return NULL;
+ }
+ *encode_context = (struct EncodeContext){
+ .gpu_context = gpu_context,
+ .hwdevice_context = NULL,
+ .codec_context = NULL,
+ .hw_frame = NULL,
+ .gpu_frame = NULL,
+ };
+
+ int err = av_hwdevice_ctx_create(&encode_context->hwdevice_context,
+ AV_HWDEVICE_TYPE_VAAPI, NULL, NULL, 0);
+ if (err < 0) {
+ LOG("Failed to create hwdevice context (%s)", av_err2str(err));
+ return NULL;
+ }
+
+ const AVCodec* codec = avcodec_find_encoder_by_name("h264_vaapi");
+ if (!codec) {
+ LOG("Failed to find h264_vaapi encoder");
+ return NULL;
+ }
+
+ encode_context->codec_context = avcodec_alloc_context3(codec);
+ if (!encode_context->codec_context) {
+ LOG("Failed to allocate codec context");
+ return NULL;
+ }
+
+ encode_context->codec_context->time_base = (AVRational){1, 60};
+ encode_context->codec_context->width = (int)width;
+ encode_context->codec_context->height = (int)height;
+ encode_context->codec_context->pix_fmt = AV_PIX_FMT_VAAPI;
+ encode_context->codec_context->max_b_frames = 0;
+ encode_context->codec_context->refs = 1;
+ encode_context->codec_context->global_quality = 18;
+ encode_context->codec_context->colorspace = AVCOL_SPC_BT709;
+ encode_context->codec_context->color_range = AVCOL_RANGE_JPEG;
+
+ if (!encode_context->codec_context->hw_frames_ctx &&
+ !SetHwFramesContext(encode_context, (int)width, (int)height)) {
+ LOG("Failed to set hwframes context");
+ return NULL;
+ }
+
+ err = avcodec_open2(encode_context->codec_context, codec, NULL);
+ if (err < 0) {
+ LOG("Failed to open codec (%s)", av_err2str(err));
+ return NULL;
+ }
+ return RELEASE(encode_context);
+}
+
+const struct GpuFrame* EncodeContextGetFrame(
+ struct EncodeContext* encode_context) {
+ AUTO(AVFrame)* hw_frame = av_frame_alloc();
+ if (!hw_frame) {
+ LOG("Failed to allocate hwframe");
+ return NULL;
+ }
+
+ int err = av_hwframe_get_buffer(encode_context->codec_context->hw_frames_ctx,
+ hw_frame, 0);
+ if (err < 0) {
+ LOG("Failed to get hwframe buffer (%s)", av_err2str(err));
+ return NULL;
+ }
+ if (!hw_frame->hw_frames_ctx) {
+ LOG("Failed to ref hwframe context");
+ return NULL;
+ }
+
+ // mburakov: Roughly based on Sunshine code...
+ AVVAAPIDeviceContext* vaapi_device_context =
+ ((AVHWDeviceContext*)(void*)encode_context->hwdevice_context->data)
+ ->hwctx;
+ VASurfaceID surface_id = (VASurfaceID)(uintptr_t)hw_frame->data[3];
+ VADRMPRIMESurfaceDescriptor prime;
+ VAStatus status = vaExportSurfaceHandle(
+ vaapi_device_context->display, surface_id,
+ VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME_2,
+ VA_EXPORT_SURFACE_WRITE_ONLY | VA_EXPORT_SURFACE_COMPOSED_LAYERS, &prime);
+ if (status != VA_STATUS_SUCCESS) {
+ LOG("Failed to export vaapi surface (%d)", status);
+ return NULL;
+ }
+
+ struct GpuFramePlane planes[prime.layers[0].num_planes];
+ for (size_t i = 0; i < LENGTH(planes); i++) {
+ planes[i] = (struct GpuFramePlane){
+ .dmabuf_fd = prime.objects[prime.layers[0].object_index[i]].fd,
+ .pitch = prime.layers[0].pitch[i],
+ .offset = prime.layers[0].offset[i],
+ .modifier =
+ prime.objects[prime.layers[0].object_index[i]].drm_format_modifier,
+ };
+ }
+ struct AUTO(GpuFrame)* gpu_frame =
+ GpuFrameCreate(encode_context->gpu_context, prime.width, prime.height,
+ prime.fourcc, LENGTH(planes), planes);
+ if (!gpu_frame) {
+ LOG("Failed to create gpu frame");
+ goto release_planes;
+ }
+
+ encode_context->hw_frame = RELEASE(hw_frame);
+ encode_context->gpu_frame = RELEASE(gpu_frame);
+
+release_planes:
+ for (size_t i = LENGTH(planes); i; i--) close(planes[i - 1].dmabuf_fd);
+ return encode_context->gpu_frame;
+}
+
+bool EncodeContextEncodeFrame(struct EncodeContext* encode_context) {
+ GpuFrameDestroy(&encode_context->gpu_frame);
+ AUTO(AVFrame)* hw_frame = RELEASE(encode_context->hw_frame);
+ AUTO(AVPacket)* packet = av_packet_alloc();
+ if (!packet) {
+ LOG("Failed to allocate packet (%s)", strerror(errno));
+ return false;
+ }
+
+ int err = avcodec_send_frame(encode_context->codec_context, hw_frame);
+ if (err < 0) {
+ LOG("Failed to send frame (%s)", av_err2str(err));
+ return false;
+ }
+
+ for (;;) {
+ err = avcodec_receive_packet(encode_context->codec_context, packet);
+ switch (err) {
+ case 0:
+ break;
+ case AVERROR(EAGAIN):
+ case AVERROR_EOF:
+ return true;
+ default:
+ LOG("Failed to receive packet (%s)", av_err2str(err));
+ return false;
+ }
+
+ // TODO(mburakov): Why???
+ packet->stream_index = 0;
+ write(STDOUT_FILENO, packet->data, (size_t)packet->size);
+ av_packet_unref(packet);
+ }
+}
+
+void EncodeContextDestroy(struct EncodeContext** encode_context) {
+ if (!encode_context || !*encode_context) return;
+ if ((*encode_context)->gpu_frame)
+ GpuFrameDestroy(&(*encode_context)->gpu_frame);
+ if ((*encode_context)->hw_frame) av_frame_free(&(*encode_context)->hw_frame);
+ if ((*encode_context)->codec_context)
+ avcodec_free_context(&(*encode_context)->codec_context);
+ if ((*encode_context)->hwdevice_context)
+ av_buffer_unref(&(*encode_context)->hwdevice_context);
+}
diff --git a/encode.h b/encode.h
new file mode 100644
index 0000000..1d44024
--- /dev/null
+++ b/encode.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef STREAMER_ENCODE_H_
+#define STREAMER_ENCODE_H_
+
+#include <stdbool.h>
+#include <stdint.h>
+
+struct EncodeContext;
+struct GpuContext;
+struct GpuFrame;
+
+struct EncodeContext* EncodeContextCreate(struct GpuContext* gpu_context,
+ uint32_t width, uint32_t height);
+const struct GpuFrame* EncodeContextGetFrame(
+ struct EncodeContext* encode_context);
+bool EncodeContextEncodeFrame(struct EncodeContext* encode_context);
+void EncodeContextDestroy(struct EncodeContext** encode_context);
+
+#endif // STREAMER_ENCODE_H_
diff --git a/gpu.c b/gpu.c
new file mode 100644
index 0000000..081acbe
--- /dev/null
+++ b/gpu.c
@@ -0,0 +1,563 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include "gpu.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES3/gl32.h>
+#include <drm_fourcc.h>
+#include <errno.h>
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+// Must be included last
+#include <GLES2/gl2ext.h>
+
+#include "util.h"
+
+// TODO(mburakov): It should be theoretically possible to do everything in a
+// single pass using a compute shader and GLES3. Unfortunately my test machine
+// reports the primary framebuffer as multiplane. This is probably the reason
+// why texture created from it can not be sampled using imageLoad in a compute
+// shader even though it's still RGB. Fallback to GLES2 and per-plane textures
+// for now, and figure out details later.
+
+extern const char _binary_vertex_glsl_start[];
+extern const char _binary_vertex_glsl_end[];
+extern const char _binary_luma_glsl_start[];
+extern const char _binary_luma_glsl_end[];
+extern const char _binary_chroma_glsl_start[];
+extern const char _binary_chroma_glsl_end[];
+
+struct GpuContext {
+ EGLDisplay display;
+ EGLContext context;
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
+ GLuint program_luma;
+ GLuint program_chroma;
+ GLint chroma_offsets;
+ GLuint framebuffer;
+ GLuint vertices;
+};
+
+struct GpuFrame {
+ struct GpuContext* gpu_context;
+ uint32_t width, height;
+ int dmabuf_fds[4];
+ EGLImage images[2];
+ GLuint textures[2];
+};
+
+static const char* EglErrorString(EGLint error) {
+ static const char* const egl_error_strings[] = {
+ "EGL_SUCCESS", "EGL_NOT_INITIALIZED", "EGL_BAD_ACCESS",
+ "EGL_BAD_ALLOC", "EGL_BAD_ATTRIBUTE", "EGL_BAD_CONFIG",
+ "EGL_BAD_CONTEXT", "EGL_BAD_CURRENT_SURFACE", "EGL_BAD_DISPLAY",
+ "EGL_BAD_MATCH", "EGL_BAD_NATIVE_PIXMAP", "EGL_BAD_NATIVE_WINDOW",
+ "EGL_BAD_PARAMETER", "EGL_BAD_SURFACE", "EGL_CONTEXT_LOST",
+ };
+ return EGL_SUCCESS <= error && error <= EGL_CONTEXT_LOST
+ ? egl_error_strings[error - EGL_SUCCESS]
+ : "???";
+}
+
+static const char* GlErrorString(GLenum error) {
+ static const char* const gl_error_strings[] = {
+ "GL_INVALID_ENUM",
+ "GL_INVALID_VALUE",
+ "GL_INVALID_OPERATION",
+ "GL_STACK_OVERFLOW",
+ "GL_STACK_UNDERFLOW",
+ "GL_OUT_OF_MEMORY",
+ "GL_INVALID_FRAMEBUFFER_OPERATION",
+ "GL_CONTEXT_LOST",
+ };
+ if (error == GL_NO_ERROR) return "GL_NO_ERROR";
+ return GL_INVALID_ENUM <= error && error <= GL_CONTEXT_LOST
+ ? gl_error_strings[error - GL_INVALID_ENUM]
+ : "???";
+}
+
+#define DEFINE_CHECK_BUILDABLE_FUNCTION(postfix, err_msg, getter_fn, \
+ status_enum, logger_fn) \
+ static bool CheckBuildable##postfix(GLuint buildable) { \
+ GLenum error = glGetError(); \
+ if (error != GL_NO_ERROR) { \
+ LOG(err_msg " (%s)", GlErrorString(error)); \
+ return false; \
+ } \
+ GLint status; \
+ getter_fn(buildable, status_enum, &status); \
+ if (status != GL_TRUE) { \
+ GLint log_length; \
+ getter_fn(buildable, GL_INFO_LOG_LENGTH, &log_length); \
+ char message[log_length]; \
+ memset(message, 0, sizeof(message)); \
+ logger_fn(buildable, log_length, NULL, message); \
+ LOG("%s", message); \
+ return false; \
+ } \
+ return true; \
+ }
+
+DEFINE_CHECK_BUILDABLE_FUNCTION(Shader, "Failed to compile shader",
+ glGetShaderiv, GL_COMPILE_STATUS,
+ glGetShaderInfoLog)
+DEFINE_CHECK_BUILDABLE_FUNCTION(Program, "Failed to link program",
+ glGetProgramiv, GL_LINK_STATUS,
+ glGetProgramInfoLog)
+
+static bool HasExtension(const char* haystack, const char* needle) {
+ bool result = !!strstr(haystack, needle);
+ if (!result) LOG("Unsupported extension %s", needle);
+ return result;
+}
+
+static GLuint CreateGlProgram(const char* vs_begin, const char* vs_end,
+ const char* fs_begin, const char* fs_end) {
+ GLuint program = 0;
+ GLuint vertex = glCreateShader(GL_VERTEX_SHADER);
+ if (!vertex) {
+ LOG("Failed to create vertex shader (%s)", GlErrorString(glGetError()));
+ goto bail_out;
+ }
+ GLsizei size = (GLsizei)(vs_end - vs_begin);
+ glShaderSource(vertex, 1, &vs_begin, &size);
+ glCompileShader(vertex);
+ if (!CheckBuildableShader(vertex)) goto delete_vs;
+
+ GLuint fragment = glCreateShader(GL_FRAGMENT_SHADER);
+ if (!fragment) {
+ LOG("Failed to create fragment shader (%s)", GlErrorString(glGetError()));
+ goto delete_vs;
+ }
+ size = (GLsizei)(fs_end - fs_begin);
+ glShaderSource(fragment, 1, &fs_begin, &size);
+ glCompileShader(fragment);
+ if (!CheckBuildableShader(fragment)) goto delete_fs;
+
+ program = glCreateProgram();
+ if (!program) {
+ LOG("Failed to create shader program (%s)", GlErrorString(glGetError()));
+ goto delete_fs;
+ }
+ glAttachShader(program, vertex);
+ glAttachShader(program, fragment);
+ glLinkProgram(program);
+ if (!CheckBuildableProgram(program)) {
+ glDeleteProgram(program);
+ program = 0;
+ goto delete_fs;
+ }
+
+delete_fs:
+ glDeleteShader(fragment);
+delete_vs:
+ glDeleteShader(vertex);
+bail_out:
+ return program;
+}
+
+static bool SetupImgInputUniform(GLuint program) {
+ GLint img_input = glGetUniformLocation(program, "img_input");
+ if (img_input == -1) {
+ LOG("Failed to find img_input uniform (%s)", GlErrorString(glGetError()));
+ return false;
+ }
+
+ glUseProgram(program);
+ glUniform1i(img_input, 0);
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ LOG("Failed to set img_input uniform (%s)", GlErrorString(glGetError()));
+ return false;
+ }
+ return true;
+}
+
+struct GpuContext* GpuContextCreate(void) {
+ struct AUTO(GpuContext)* gpu_context = malloc(sizeof(struct GpuContext));
+ if (!gpu_context) {
+ LOG("Failed to allocate gpu context (%s)", strerror(errno));
+ return NULL;
+ }
+ *gpu_context = (struct GpuContext){
+ .display = EGL_NO_DISPLAY,
+ .context = EGL_NO_CONTEXT,
+ .glEGLImageTargetTexture2DOES = NULL,
+ .program_luma = 0,
+ .program_chroma = 0,
+ .chroma_offsets = -1,
+ .framebuffer = 0,
+ .vertices = 0,
+ };
+
+ const char* egl_ext = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+ if (!egl_ext) {
+ LOG("Failed to query platformless egl extensions (%s)",
+ EglErrorString(eglGetError()));
+ return NULL;
+ }
+
+ LOG("EGL_EXTENSIONS: %s", egl_ext);
+ if (!HasExtension(egl_ext, "EGL_MESA_platform_surfaceless")) return NULL;
+ gpu_context->display =
+ eglGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, NULL, NULL);
+ if (gpu_context->display == EGL_NO_DISPLAY) {
+ LOG("Failed to get egl display (%s)", EglErrorString(eglGetError()));
+ return NULL;
+ }
+
+ EGLint major, minor;
+ if (!eglInitialize(gpu_context->display, &major, &minor)) {
+ LOG("Failed to initialize egl display (%s)", EglErrorString(eglGetError()));
+ return NULL;
+ }
+
+ LOG("Initialized EGL %d.%d", major, minor);
+ egl_ext = eglQueryString(gpu_context->display, EGL_EXTENSIONS);
+ if (!egl_ext) {
+ LOG("Failed to query egl extensions (%s)", EglErrorString(eglGetError()));
+ return NULL;
+ }
+
+ LOG("EGL_EXTENSIONS: %s", egl_ext);
+ if (!HasExtension(egl_ext, "EGL_KHR_surfaceless_context") ||
+ !HasExtension(egl_ext, "EGL_KHR_no_config_context") ||
+ !HasExtension(egl_ext, "EGL_EXT_image_dma_buf_import") ||
+ !HasExtension(egl_ext, "EGL_EXT_image_dma_buf_import_modifiers"))
+ return NULL;
+
+ if (!eglBindAPI(EGL_OPENGL_ES_API)) {
+ LOG("Failed to bind egl api (%s)", EglErrorString(eglGetError()));
+ return NULL;
+ }
+
+ static const EGLint context_attribs[] = {
+#define _(...) __VA_ARGS__
+ _(EGL_CONTEXT_MAJOR_VERSION, 3),
+ _(EGL_CONTEXT_MINOR_VERSION, 1),
+ EGL_NONE,
+#undef _
+ };
+ gpu_context->context = eglCreateContext(
+ gpu_context->display, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, context_attribs);
+ if (gpu_context->context == EGL_NO_CONTEXT) {
+ LOG("Failed to create egl context (%s)", EglErrorString(eglGetError()));
+ return NULL;
+ }
+
+ if (!eglMakeCurrent(gpu_context->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ gpu_context->context)) {
+ LOG("Failed to make egl context current (%s)",
+ EglErrorString(eglGetError()));
+ return NULL;
+ }
+
+ const char* gl_ext = (const char*)glGetString(GL_EXTENSIONS);
+ if (!gl_ext) {
+ LOG("Failed to get gl extensions (%s)", GlErrorString(glGetError()));
+ return NULL;
+ }
+
+ LOG("GL_EXTENSIONS: %s", gl_ext);
+ if (!HasExtension(gl_ext, "GL_OES_EGL_image")) return NULL;
+ gpu_context->glEGLImageTargetTexture2DOES =
+ (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress(
+ "glEGLImageTargetTexture2DOES");
+ if (!gpu_context->glEGLImageTargetTexture2DOES) {
+ LOG("Failed to lookup glEGLImageTargetTexture2DOES function");
+ return NULL;
+ }
+
+ gpu_context->program_luma =
+ CreateGlProgram(_binary_vertex_glsl_start, _binary_vertex_glsl_end,
+ _binary_luma_glsl_start, _binary_luma_glsl_end);
+ if (!gpu_context->program_luma ||
+ !SetupImgInputUniform(gpu_context->program_luma)) {
+ LOG("Failed to create luma program");
+ return NULL;
+ }
+
+ gpu_context->program_chroma =
+ CreateGlProgram(_binary_vertex_glsl_start, _binary_vertex_glsl_end,
+ _binary_chroma_glsl_start, _binary_chroma_glsl_end);
+ if (!gpu_context->program_chroma ||
+ !SetupImgInputUniform(gpu_context->program_luma)) {
+ LOG("Failed to create chroma program");
+ return NULL;
+ }
+ gpu_context->chroma_offsets =
+ glGetUniformLocation(gpu_context->program_chroma, "chroma_offsets");
+ if (gpu_context->chroma_offsets == -1) {
+ LOG("Failed to find chroma_offsets uniform (%s)",
+ GlErrorString(glGetError()));
+ return NULL;
+ }
+
+ glGenFramebuffers(1, &gpu_context->framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, gpu_context->framebuffer);
+ glGenBuffers(1, &gpu_context->vertices);
+ glBindBuffer(GL_ARRAY_BUFFER, gpu_context->vertices);
+ static const GLfloat vertices[] = {0, 0, 1, 0, 1, 1, 0, 1};
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
+ glEnableVertexAttribArray(0);
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ LOG("Failed to create gl objects (%s)", GlErrorString(glGetError()));
+ return NULL;
+ }
+ return RELEASE(gpu_context);
+}
+
+bool GpuContextSync(struct GpuContext* gpu_context) {
+ EGLSync sync = eglCreateSync(gpu_context->display, EGL_SYNC_FENCE, NULL);
+ if (sync == EGL_NO_SYNC) {
+ LOG("Failed to create egl fence sync (%s)", EglErrorString(eglGetError()));
+ return false;
+ }
+ eglClientWaitSync(gpu_context->display, sync, 0, EGL_FOREVER);
+ eglDestroySync(gpu_context->display, sync);
+ return true;
+}
+
+void GpuContextDestroy(struct GpuContext** gpu_context) {
+ if (!gpu_context || !*gpu_context) return;
+ if ((*gpu_context)->vertices) glDeleteBuffers(1, &(*gpu_context)->vertices);
+ if ((*gpu_context)->framebuffer)
+ glDeleteFramebuffers(1, &(*gpu_context)->framebuffer);
+ if ((*gpu_context)->program_chroma)
+ glDeleteProgram((*gpu_context)->program_chroma);
+ if ((*gpu_context)->program_luma)
+ glDeleteProgram((*gpu_context)->program_luma);
+ if ((*gpu_context)->context != EGL_NO_CONTEXT) {
+ eglMakeCurrent((*gpu_context)->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglDestroyContext((*gpu_context)->display, (*gpu_context)->context);
+ }
+ if ((*gpu_context)->display != EGL_NO_DISPLAY)
+ eglTerminate((*gpu_context)->display);
+ free(*gpu_context);
+ *gpu_context = NULL;
+}
+
+static EGLImage CreateEglImage(struct GpuContext* gpu_context, uint32_t width,
+ uint32_t height, uint32_t fourcc, size_t nplanes,
+ const struct GpuFramePlane* planes) {
+ static const EGLAttrib attrib_keys[] = {
+ EGL_DMA_BUF_PLANE0_FD_EXT, EGL_DMA_BUF_PLANE0_OFFSET_EXT,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT,
+ EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE1_FD_EXT,
+ EGL_DMA_BUF_PLANE1_OFFSET_EXT, EGL_DMA_BUF_PLANE1_PITCH_EXT,
+ EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT,
+ EGL_DMA_BUF_PLANE2_FD_EXT, EGL_DMA_BUF_PLANE2_OFFSET_EXT,
+ EGL_DMA_BUF_PLANE2_PITCH_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT,
+ EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE3_FD_EXT,
+ EGL_DMA_BUF_PLANE3_OFFSET_EXT, EGL_DMA_BUF_PLANE3_PITCH_EXT,
+ EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT,
+ };
+
+ EGLAttrib attrib_list[7 + LENGTH(attrib_keys) * 2] = {
+#define _(...) __VA_ARGS__
+ _(EGL_WIDTH, width),
+ _(EGL_HEIGHT, height),
+ _(EGL_LINUX_DRM_FOURCC_EXT, fourcc),
+#undef _
+ };
+
+ EGLAttrib* pairs = &attrib_list[6];
+ const EGLAttrib* key = &attrib_keys[0];
+ for (size_t i = 0; i < nplanes; i++) {
+ if (planes[i].dmabuf_fd == -1) break;
+ *pairs++ = *key++;
+ *pairs++ = planes[i].dmabuf_fd;
+ *pairs++ = *key++;
+ *pairs++ = planes[i].offset;
+ *pairs++ = *key++;
+ *pairs++ = planes[i].pitch;
+ *pairs++ = *key++;
+ *pairs++ = planes[i].modifier >> 32;
+ *pairs++ = *key++;
+ *pairs++ = planes[i].modifier & UINT32_MAX;
+ }
+
+ *pairs = EGL_NONE;
+ EGLImage image = eglCreateImage(gpu_context->display, EGL_NO_CONFIG_KHR,
+ EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list);
+ if (image == EGL_NO_IMAGE)
+ LOG("Failed to create egl image (%s)", EglErrorString(eglGetError()));
+ return image;
+}
+
+static GLuint CreateTexture(struct GpuContext* gpu_context, EGLImage image) {
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gpu_context->glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ LOG("Failed to create texture (%s)", GlErrorString(error));
+ glDeleteTextures(1, &texture);
+ return 0;
+ }
+ return texture;
+}
+
+struct GpuFrame* GpuFrameCreate(struct GpuContext* gpu_context, uint32_t width,
+ uint32_t height, uint32_t fourcc,
+ size_t nplanes,
+ const struct GpuFramePlane* planes) {
+ struct AUTO(GpuFrame)* gpu_frame = malloc(sizeof(struct GpuFrame));
+ if (!gpu_frame) {
+ LOG("Failed to allocate gpu frame (%s)", strerror(errno));
+ return NULL;
+ }
+ *gpu_frame = (struct GpuFrame){
+ .gpu_context = gpu_context,
+ .width = width,
+ .height = height,
+ .dmabuf_fds = {-1, -1, -1, -1},
+ .images = {EGL_NO_IMAGE, EGL_NO_IMAGE},
+ .textures = {0, 0},
+ };
+
+ for (size_t i = 0; i < nplanes; i++) {
+ gpu_frame->dmabuf_fds[i] = dup(planes[i].dmabuf_fd);
+ if (gpu_frame->dmabuf_fds[i] == -1) {
+ LOG("Failed to dup dmabuf fd (%s)", strerror(errno));
+ return NULL;
+ }
+ }
+
+ struct GpuFramePlane dummy_planes[nplanes];
+ for (size_t i = 0; i < nplanes; i++) {
+ dummy_planes[i] = (struct GpuFramePlane){
+ .dmabuf_fd = gpu_frame->dmabuf_fds[i],
+ .offset = planes[i].offset,
+ .pitch = planes[i].pitch,
+ .modifier = planes[i].modifier,
+ };
+ }
+
+ if (fourcc == DRM_FORMAT_NV12) {
+ gpu_frame->images[0] = CreateEglImage(gpu_context, width, height,
+ DRM_FORMAT_R8, 1, &dummy_planes[0]);
+ if (gpu_frame->images[0] == EGL_NO_IMAGE) {
+ LOG("Failed to create luma plane image");
+ return NULL;
+ }
+ gpu_frame->images[1] = CreateEglImage(gpu_context, width / 2, height / 2,
+ DRM_FORMAT_GR88, 1, &dummy_planes[1]);
+ if (gpu_frame->images[1] == EGL_NO_IMAGE) {
+ LOG("Failed to create chroma plane image");
+ return NULL;
+ }
+ } else {
+ gpu_frame->images[0] = CreateEglImage(gpu_context, width, height, fourcc,
+ nplanes, dummy_planes);
+ if (gpu_frame->images[0] == EGL_NO_IMAGE) {
+ LOG("Failed to create multiplanar image");
+ return NULL;
+ }
+ }
+
+ for (size_t i = 0; i < LENGTH(gpu_frame->images); i++) {
+ if (gpu_frame->images[i] == EGL_NO_IMAGE) break;
+ gpu_frame->textures[i] = CreateTexture(gpu_context, gpu_frame->images[i]);
+ if (!gpu_frame->textures[i]) {
+ LOG("Failed to create texture");
+ return NULL;
+ }
+ }
+
+ return RELEASE(gpu_frame);
+}
+
+void GpuFrameGetSize(const struct GpuFrame* gpu_frame, uint32_t* width,
+ uint32_t* height) {
+ *width = gpu_frame->width;
+ *height = gpu_frame->height;
+}
+
+static bool GpuFrameConvertImpl(GLuint from, GLuint to) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ to, 0);
+ GLenum framebuffer_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (framebuffer_status != GL_FRAMEBUFFER_COMPLETE) {
+ LOG("Framebuffer is incomplete (0x%x)", framebuffer_status);
+ return false;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, from);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ LOG("Failed to convert plane (%s)", GlErrorString(error));
+ return false;
+ }
+ return true;
+}
+
+bool GpuFrameConvert(const struct GpuFrame* from, const struct GpuFrame* to) {
+ glUseProgram(from->gpu_context->program_luma);
+ glViewport(0, 0, (GLsizei)to->width, (GLsizei)to->height);
+ if (!GpuFrameConvertImpl(from->textures[0], to->textures[0])) {
+ LOG("Failed to convert luma plane");
+ return false;
+ }
+
+ glUseProgram(from->gpu_context->program_chroma);
+ glUniform2f(from->gpu_context->chroma_offsets, 1.f / (GLfloat)from->width,
+ 1.f / (GLfloat)from->height);
+ glViewport(0, 0, (GLsizei)to->width / 2, (GLsizei)to->height / 2);
+ if (!GpuFrameConvertImpl(from->textures[0], to->textures[1])) {
+ LOG("Failed to convert chroma plane");
+ return false;
+ }
+ return true;
+}
+
+void GpuFrameDestroy(struct GpuFrame** gpu_frame) {
+ if (!gpu_frame || !*gpu_frame) return;
+ for (size_t i = LENGTH((*gpu_frame)->textures); i; i--) {
+ if ((*gpu_frame)->textures[i])
+ glDeleteTextures(1, &(*gpu_frame)->textures[i]);
+ }
+ for (size_t i = LENGTH((*gpu_frame)->images); i; i--) {
+ if ((*gpu_frame)->images[i] != EGL_NO_IMAGE)
+ eglDestroyImage((*gpu_frame)->gpu_context->display,
+ (*gpu_frame)->images[i]);
+ }
+ for (size_t i = LENGTH((*gpu_frame)->dmabuf_fds); i; i--) {
+ if ((*gpu_frame)->dmabuf_fds[i] != -1) close((*gpu_frame)->dmabuf_fds[i]);
+ }
+ free(*gpu_frame);
+ *gpu_frame = NULL;
+}
diff --git a/gpu.h b/gpu.h
new file mode 100644
index 0000000..a57ada0
--- /dev/null
+++ b/gpu.h
@@ -0,0 +1,45 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef STREAMER_GPU_H_
+#define STREAMER_GPU_H_
+
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
+
+struct GpuFramePlane {
+ int dmabuf_fd;
+ uint32_t pitch;
+ uint32_t offset;
+ uint64_t modifier;
+};
+
+struct GpuContext* GpuContextCreate(void);
+bool GpuContextSync(struct GpuContext* gpu_context);
+void GpuContextDestroy(struct GpuContext** gpu_context);
+
+struct GpuFrame* GpuFrameCreate(struct GpuContext* gpu_context, uint32_t width,
+ uint32_t height, uint32_t fourcc,
+ size_t nplanes,
+ const struct GpuFramePlane* planes);
+void GpuFrameGetSize(const struct GpuFrame* gpu_frame, uint32_t* width,
+ uint32_t* height);
+bool GpuFrameConvert(const struct GpuFrame* from, const struct GpuFrame* to);
+void GpuFrameDestroy(struct GpuFrame** gpu_frame);
+
+#endif // STREAMER_GPU_H_
diff --git a/luma.glsl b/luma.glsl
new file mode 100644
index 0000000..cc56377
--- /dev/null
+++ b/luma.glsl
@@ -0,0 +1,30 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+uniform sampler2D img_input;
+
+varying mediump vec2 texcoord;
+
+mediump float rgb2luma(in mediump vec4 rgb) {
+ // mburakov: This hardcodes BT.709 full-range.
+ return rgb.r * 0.2126 + rgb.g * 0.7152 + rgb.b * 0.0722;
+}
+
+void main() {
+ mediump vec4 rgb = texture2D(img_input, texcoord);
+ gl_FragColor = vec4(rgb2luma(rgb), 0.0, 0.0, 1.0);
+}
diff --git a/main.c b/main.c
new file mode 100644
index 0000000..0c3138a
--- /dev/null
+++ b/main.c
@@ -0,0 +1,156 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include <errno.h>
+#include <limits.h>
+#include <signal.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+#include <unistd.h>
+
+#include "capture.h"
+#include "encode.h"
+#include "gpu.h"
+#include "util.h"
+
+static volatile sig_atomic_t g_signal;
+static void OnSignal(int status) { g_signal = status; }
+
+struct TimingStats {
+ unsigned long long min;
+ unsigned long long max;
+ unsigned long long sum;
+};
+
+static void TimingStatsRecord(struct TimingStats* timing_stats,
+ unsigned long long value) {
+ timing_stats->min = MIN(timing_stats->min, value);
+ timing_stats->max = MAX(timing_stats->max, value);
+ timing_stats->sum += value;
+}
+
+static void TimingStatsLog(const struct TimingStats* timing_stats,
+ const char* name, unsigned long long counter) {
+ LOG("%s min/avg/max: %llu/%llu/%llu", name, timing_stats->min,
+ timing_stats->sum / counter, timing_stats->max);
+}
+
+static unsigned long long MicrosNow(void) {
+ struct timespec ts = {.tv_sec = 0, .tv_nsec = 0};
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ return (unsigned long long)ts.tv_sec * 1000000ull +
+ (unsigned long long)ts.tv_nsec / 1000ull;
+}
+
+int main(int argc, char* argv[]) {
+ (void)argc;
+ (void)argv;
+
+ if (signal(SIGINT, OnSignal) == SIG_ERR ||
+ signal(SIGTERM, OnSignal) == SIG_ERR) {
+ LOG("Failed to set signal handlers (%s)", strerror(errno));
+ return EXIT_FAILURE;
+ }
+
+ struct AUTO(GpuContext)* gpu_context = GpuContextCreate();
+ if (!gpu_context) {
+ LOG("Failed to create gpu context");
+ return EXIT_FAILURE;
+ }
+
+ struct AUTO(CaptureContext)* capture_context =
+ CaptureContextCreate(gpu_context);
+ if (!capture_context) {
+ LOG("Failed to create capture context");
+ return EXIT_FAILURE;
+ }
+
+ struct AUTO(EncodeContext)* encode_context = NULL;
+
+ struct TimingStats capture = {.min = ULLONG_MAX};
+ struct TimingStats convert = {.min = ULLONG_MAX};
+ struct TimingStats encode = {.min = ULLONG_MAX};
+ struct TimingStats total = {.min = ULLONG_MAX};
+ unsigned long long num_frames = 0;
+
+ static const unsigned long long delta = 1000000ull / 60ull;
+ for (unsigned long long next = MicrosNow() + delta; !g_signal;
+ next += delta) {
+ unsigned long long before_capture = MicrosNow();
+ const struct GpuFrame* captured_frame =
+ CaptureContextGetFrame(capture_context);
+ if (!captured_frame) {
+ LOG("Failed to capture frame");
+ return EXIT_FAILURE;
+ }
+
+ if (!encode_context) {
+ uint32_t width, height;
+ GpuFrameGetSize(captured_frame, &width, &height);
+ encode_context = EncodeContextCreate(gpu_context, width, height);
+ if (!encode_context) {
+ LOG("Failed to create encode context");
+ return EXIT_FAILURE;
+ }
+ }
+
+ const struct GpuFrame* encoded_frame =
+ EncodeContextGetFrame(encode_context);
+ if (!encoded_frame) {
+ LOG("Failed to get encoded frame");
+ return EXIT_FAILURE;
+ }
+
+ unsigned long long before_convert = MicrosNow();
+ if (!GpuFrameConvert(captured_frame, encoded_frame)) {
+ LOG("Failed to convert frame");
+ return EXIT_FAILURE;
+ }
+
+ GpuContextSync(gpu_context);
+ unsigned long long before_encode = MicrosNow();
+ if (!EncodeContextEncodeFrame(encode_context)) {
+ LOG("Failed to encode frame");
+ return EXIT_FAILURE;
+ }
+
+ unsigned long long now = MicrosNow();
+ if (num_frames++) {
+ // mburakov: Do not record stats for first (lazy) frame.
+ TimingStatsRecord(&capture, before_convert - before_capture);
+ TimingStatsRecord(&convert, before_encode - before_convert);
+ TimingStatsRecord(&encode, now - before_encode);
+ TimingStatsRecord(&total, now - before_capture);
+ }
+ unsigned long long micros = now < next ? next - now : 0;
+ if (micros) usleep((unsigned)micros);
+ }
+
+ if (!EncodeContextEncodeFrame(encode_context)) {
+ LOG("Failed to drain encoder");
+ return EXIT_FAILURE;
+ }
+
+ num_frames--;
+ TimingStatsLog(&capture, "Capture", num_frames);
+ TimingStatsLog(&convert, "Convert", num_frames);
+ TimingStatsLog(&encode, "Encode", num_frames);
+ TimingStatsLog(&total, "Total", num_frames);
+ return EXIT_SUCCESS;
+}
diff --git a/makefile b/makefile
new file mode 100644
index 0000000..c3146b8
--- /dev/null
+++ b/makefile
@@ -0,0 +1,39 @@
+bin:=$(notdir $(shell pwd))
+src:=$(shell ls *.c)
+obj:=$(src:.c=.o)
+
+libs:=\
+ egl \
+ glesv2 \
+ libavcodec \
+ libavutil \
+ libdrm \
+ libva
+
+res:=\
+ vertex.glsl \
+ luma.glsl \
+ chroma.glsl
+
+
+CFLAGS+=$(shell pkg-config --cflags $(libs))
+LDFLAGS+=$(shell pkg-config --libs $(libs))
+
+comma:=,
+LDFLAGS+= \
+ -Wl,--format=binary \
+ $(patsubst %,-Wl$(comma)%,$(res)) \
+ -Wl,--format=default
+
+all: $(bin)
+
+$(bin): $(obj)
+ $(CC) $^ $(LDFLAGS) -o $@
+
+%.o: %.c *.h $(res)
+ $(CC) -c $< $(CFLAGS) -o $@
+
+clean:
+ -rm $(bin) $(obj)
+
+.PHONY: all clean
diff --git a/util.h b/util.h
new file mode 100644
index 0000000..18e8c5e
--- /dev/null
+++ b/util.h
@@ -0,0 +1,37 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef STREAMER_UTIL_H_
+#define STREAMER_UTIL_H_
+
+#define STR_IMPL(x) #x
+#define STR(x) STR_IMPL(x)
+#define LOG(fmt, ...) \
+ fprintf(stderr, __FILE__ ":" STR(__LINE__) " " fmt "\n", ##__VA_ARGS__)
+#define AUTO(x) x __attribute__((__cleanup__(x##Destroy)))
+#define RELEASE(x) Release((void**)&x)
+#define LENGTH(x) (sizeof(x) / sizeof *(x))
+#define MAX(a, b) ((a) > (b) ? (a) : (b))
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
+
+static inline void* Release(void** x) {
+ void* result = *x;
+ *x = 0;
+ return result;
+}
+
+#endif // STREAMER_UTIL_H_
diff --git a/vertex.glsl b/vertex.glsl
new file mode 100644
index 0000000..29c4f4a
--- /dev/null
+++ b/vertex.glsl
@@ -0,0 +1,28 @@
+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+attribute vec2 position;
+
+varying vec2 texcoord;
+
+void main() {
+ texcoord = position;
+ mat4 transform_matrix =
+ mat4(vec4(2.0, 0.0, 0.0, 0.0), vec4(0.0, 2.0, 0.0, 0.0),
+ vec4(0.0, 0.0, 2.0, 0.0), vec4(-1.0, -1.0, 0.0, 1.0));
+ gl_Position = transform_matrix * vec4(position, 0.0, 1.0);
+}