/* * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer. * * streamer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * streamer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with streamer. If not, see . */ #ifndef STREAMER_CAPTURE_H_ #define STREAMER_CAPTURE_H_ #include struct CaptureContext; struct GpuContext; struct GpuFrame; struct CaptureContextCallbacks { void (*OnFrameReady)(void* user, const struct GpuFrame* gpu_frame); }; struct CaptureContext* CaptureContextCreate( struct GpuContext* gpu_context, const struct CaptureContextCallbacks* callbacks, void* user); int CaptureContextGetEventsFd(struct CaptureContext* capture_context); bool CaptureContextProcessEvents(struct CaptureContext* capture_context); void CaptureContextDestroy(struct CaptureContext* capture_context); #endif // STREAMER_CAPTURE_H_