/* * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer. * * streamer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * streamer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with streamer. If not, see . */ #ifndef STREAMER_CAPTURE_WLR_H_ #define STREAMER_CAPTURE_WLR_H_ #include "capture.h" struct CaptureContextWlr; #ifdef USE_WAYLAND struct CaptureContextWlr* CaptureContextWlrCreate( struct GpuContext* gpu_context, const struct CaptureContextCallbacks* callbacks, void* user); int CaptureContextWlrGetEventsFd(struct CaptureContextWlr* capture_context); bool CaptureContextWlrProcessEvents(struct CaptureContextWlr* capture_context); void CaptureContextWlrDestroy(struct CaptureContextWlr* capture_context); #else // USE_WAYLAND #define CaptureContextWlrCreate(...) NULL #define CaptureContextWlrGetEventsFd(...) -1 #define CaptureContextWlrProcessEvents(...) false #define CaptureContextWlrDestroy(...) #endif // USE_WAYLAND #endif // STREAMER_CAPTURE_WLR_H_