/* * Copyright (C) 2024 Mikhail Burakov. This file is part of streamer. * * streamer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * streamer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with streamer. If not, see . */ #include "encode_context.h" #include #include #include #include #include #include #include #include "io_context.h" #include "util.h" struct EncodeContext { struct IoContext* io_context; size_t width; size_t height; }; struct EncodeContext* EncodeContextCreate(struct IoContext* io_context, uint32_t width, uint32_t height) { LOG("Initializing encoder context for %ux%u resolution", width, height); struct EncodeContext* encode_context = malloc(sizeof(struct EncodeContext)); if (!encode_context) { LOG("Failed to allocate encode context (%s)", strerror(errno)); return NULL; } *encode_context = (struct EncodeContext){ .io_context = io_context, .width = width, .height = height, }; return encode_context; } struct EncodeContextFrame* EncodeContextDequeue( struct EncodeContext* encode_context) { (void)encode_context; // TODO(mburakov): Implement this! return NULL; } bool EncodeContextQueue(struct EncodeContext* encode_context, struct EncodeContextFrame* encode_context_frame, bool encode) { (void)encode_context; (void)encode_context_frame; (void)encode; // TODO(mburakov): Implement this! return true; } void EncodeContextDestroy(struct EncodeContext* encode_context) { free(encode_context); }