/* * Copyright (C) 2024 Mikhail Burakov. This file is part of streamer. * * streamer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * streamer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with streamer. If not, see . */ #ifndef STREAMER_ENCODE_CONTEXT_H_ #define STREAMER_ENCODE_CONTEXT_H_ #include #include #include struct EncodeContext; struct IoContext; struct wl_display; struct EncodeContextFrame { void* user_data; struct { int fd; uint32_t offset; uint32_t pitch; } const planes[2]; }; struct EncodeContext* EncodeContextCreate(struct IoContext* io_context, uint32_t width, uint32_t height, struct wl_display* display); struct EncodeContextFrame* EncodeContextDequeue( struct EncodeContext* encode_context); bool EncodeContextQueue(struct EncodeContext* encode_context, struct EncodeContextFrame* encode_context_frame, bool encode); void EncodeContextDestroy(struct EncodeContext* encode_context); #endif // STREAMER_ENCODE_CONTEXT_H_