/* * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer. * * streamer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * streamer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with streamer. If not, see . */ #ifndef STREAMER_GPU_H_ #define STREAMER_GPU_H_ #include #include #include #include "colorspace.h" struct GpuFrame { uint32_t width; uint32_t height; }; struct GpuFramePlane { int dmabuf_fd; uint32_t pitch; uint32_t offset; uint64_t modifier; }; struct GpuContext* GpuContextCreate(enum YuvColorspace colorspace, enum YuvRange range); struct GpuFrame* GpuContextCreateFrame(struct GpuContext* gpu_context, uint32_t width, uint32_t height, uint32_t fourcc, size_t nplanes, const struct GpuFramePlane* planes); bool GpuContextConvertFrame(struct GpuContext* gpu_context, const struct GpuFrame* from, const struct GpuFrame* to); void GpuContextDestroyFrame(struct GpuContext* gpu_context, struct GpuFrame* gpu_frame); void GpuContextDestroy(struct GpuContext* gpu_context); void CloseUniqueFds(int fds[4]); #endif // STREAMER_GPU_H_