/*
* Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
*
* streamer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* streamer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with streamer. If not, see .
*/
#ifndef STREAMER_GPU_H_
#define STREAMER_GPU_H_
#include
#include
#include
#include "colorspace.h"
struct GpuFrame {
uint32_t width;
uint32_t height;
};
struct GpuFramePlane {
int dmabuf_fd;
uint32_t pitch;
uint32_t offset;
uint64_t modifier;
};
struct GpuContext* GpuContextCreate(enum YuvColorspace colorspace,
enum YuvRange range);
struct GpuFrame* GpuContextCreateFrame(struct GpuContext* gpu_context,
uint32_t width, uint32_t height,
uint32_t fourcc, size_t nplanes,
const struct GpuFramePlane* planes);
bool GpuContextConvertFrame(struct GpuContext* gpu_context,
const struct GpuFrame* from,
const struct GpuFrame* to);
void GpuContextDestroyFrame(struct GpuContext* gpu_context,
struct GpuFrame* gpu_frame);
void GpuContextDestroy(struct GpuContext* gpu_context);
void CloseUniqueFds(int fds[4]);
#endif // STREAMER_GPU_H_