/* * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer. * * streamer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * streamer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with streamer. If not, see . */ uniform sampler2D img_input; varying mediump vec2 texcoord; mediump float rgb2luma(in mediump vec4 rgb) { // mburakov: This hardcodes BT.709 full-range. return rgb.r * 0.2126 + rgb.g * 0.7152 + rgb.b * 0.0722; } void main() { mediump vec4 rgb = texture2D(img_input, texcoord); gl_FragColor = vec4(rgb2luma(rgb), 0.0, 0.0, 1.0); }