/* * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer. * * streamer is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * streamer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with streamer. If not, see . */ attribute vec2 position; varying vec2 texcoord; void main() { texcoord = position; mat4 transform_matrix = mat4(vec4(2.0, 0.0, 0.0, 0.0), vec4(0.0, 2.0, 0.0, 0.0), vec4(0.0, 0.0, 2.0, 0.0), vec4(-1.0, -1.0, 0.0, 1.0)); gl_Position = transform_matrix * vec4(position, 0.0, 1.0); }