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/*
* Copyright (C) 2024 Mikhail Burakov. This file is part of streamer.
*
* streamer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* streamer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with streamer. If not, see <https://www.gnu.org/licenses/>.
*/
#include "encode_context.h"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <va/va.h>
#include <va/va_drm.h>
#include <va/va_drmcommon.h>
#include "io_context.h"
#include "util.h"
struct EncodeContext {
struct IoContext* io_context;
size_t width;
size_t height;
};
struct EncodeContext* EncodeContextCreate(struct IoContext* io_context,
uint32_t width, uint32_t height) {
LOG("Initializing encoder context for %ux%u resolution", width, height);
struct EncodeContext* encode_context = malloc(sizeof(struct EncodeContext));
if (!encode_context) {
LOG("Failed to allocate encode context (%s)", strerror(errno));
return NULL;
}
*encode_context = (struct EncodeContext){
.io_context = io_context,
.width = width,
.height = height,
};
return encode_context;
}
struct EncodeContextFrame* EncodeContextDequeue(
struct EncodeContext* encode_context) {
(void)encode_context;
// TODO(mburakov): Implement this!
return NULL;
}
bool EncodeContextQueue(struct EncodeContext* encode_context,
struct EncodeContextFrame* encode_context_frame,
bool encode) {
(void)encode_context;
(void)encode_context_frame;
(void)encode;
// TODO(mburakov): Implement this!
return true;
}
void EncodeContextDestroy(struct EncodeContext* encode_context) {
free(encode_context);
}
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