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/*
* Copyright (C) 2024 Mikhail Burakov. This file is part of streamer.
*
* streamer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* streamer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with streamer. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef STREAMER_ENCODE_CONTEXT_H_
#define STREAMER_ENCODE_CONTEXT_H_
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
struct EncodeContext;
struct IoContext;
struct wl_display;
struct EncodeContextFrame {
void* user_data;
struct {
int fd;
uint32_t offset;
uint32_t pitch;
} const planes[2];
};
struct EncodeContext* EncodeContextCreate(struct IoContext* io_context,
uint32_t width, uint32_t height,
struct wl_display* display);
struct EncodeContextFrame* EncodeContextDequeue(
struct EncodeContext* encode_context);
bool EncodeContextQueue(struct EncodeContext* encode_context,
struct EncodeContextFrame* encode_context_frame,
bool encode);
void EncodeContextDestroy(struct EncodeContext* encode_context);
#endif // STREAMER_ENCODE_CONTEXT_H_
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