diff options
author | Mikhail Burakov <mburakov@mailbox.org> | 2023-03-19 12:30:24 +0100 |
---|---|---|
committer | Mikhail Burakov <mburakov@mailbox.org> | 2023-03-19 12:30:24 +0100 |
commit | 1b00a18b7c50e54928dcd273d2b6800f0c0a24f0 (patch) | |
tree | f35e56f52bb76cbd847c758353eacd382ca9079b /luma.glsl | |
parent | 85c81156a37e161ca08831b9ac9af022c72ebdea (diff) |
Add colorspace and ranges handling to streamer
Diffstat (limited to 'luma.glsl')
-rw-r--r-- | luma.glsl | 11 |
1 files changed, 7 insertions, 4 deletions
@@ -16,15 +16,18 @@ */ uniform sampler2D img_input; +uniform mediump mat3 colorspace; +uniform mediump vec3 ranges[2]; varying mediump vec2 texcoord; -mediump float rgb2luma(in mediump vec4 rgb) { - // mburakov: This hardcodes BT.709 full-range. - return rgb.r * 0.2126 + rgb.g * 0.7152 + rgb.b * 0.0722; +mediump vec3 rgb2yuv(in mediump vec3 rgb) { + mediump vec3 yuv = colorspace * rgb.rgb + vec3(0.0, 0.5, 0.5); + return ranges[0] + yuv * ranges[1]; } void main() { mediump vec4 rgb = texture2D(img_input, texcoord); - gl_FragColor = vec4(rgb2luma(rgb), 0.0, 0.0, 1.0); + mediump vec3 yuv = rgb2yuv(rgb.rgb); + gl_FragColor = vec4(yuv.x, 0.0, 0.0, 1.0); } |