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authorMikhail Burakov <mburakov@mailbox.org>2023-03-14 08:40:53 +0100
committerMikhail Burakov <mburakov@mailbox.org>2023-03-14 08:40:53 +0100
commit1c79dfed2c973b159b8f4a39a8087f772b70ceb0 (patch)
treec7ea2fc1d0d15557c16c16372761e3c1bf1d1903 /vertex.glsl
Initial import of streamer source code
Diffstat (limited to 'vertex.glsl')
-rw-r--r--vertex.glsl28
1 files changed, 28 insertions, 0 deletions
diff --git a/vertex.glsl b/vertex.glsl
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+++ b/vertex.glsl
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+/*
+ * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
+ *
+ * streamer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * streamer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with streamer. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+attribute vec2 position;
+
+varying vec2 texcoord;
+
+void main() {
+ texcoord = position;
+ mat4 transform_matrix =
+ mat4(vec4(2.0, 0.0, 0.0, 0.0), vec4(0.0, 2.0, 0.0, 0.0),
+ vec4(0.0, 0.0, 2.0, 0.0), vec4(-1.0, -1.0, 0.0, 1.0));
+ gl_Position = transform_matrix * vec4(position, 0.0, 1.0);
+}