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author | Mikhail Burakov <mburakov@mailbox.org> | 2023-03-14 08:40:53 +0100 |
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committer | Mikhail Burakov <mburakov@mailbox.org> | 2023-03-14 08:40:53 +0100 |
commit | 1c79dfed2c973b159b8f4a39a8087f772b70ceb0 (patch) | |
tree | c7ea2fc1d0d15557c16c16372761e3c1bf1d1903 /vertex.glsl |
Initial import of streamer source code
Diffstat (limited to 'vertex.glsl')
-rw-r--r-- | vertex.glsl | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/vertex.glsl b/vertex.glsl new file mode 100644 index 0000000..29c4f4a --- /dev/null +++ b/vertex.glsl @@ -0,0 +1,28 @@ +/* + * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer. + * + * streamer is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * streamer is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with streamer. If not, see <https://www.gnu.org/licenses/>. + */ + +attribute vec2 position; + +varying vec2 texcoord; + +void main() { + texcoord = position; + mat4 transform_matrix = + mat4(vec4(2.0, 0.0, 0.0, 0.0), vec4(0.0, 2.0, 0.0, 0.0), + vec4(0.0, 0.0, 2.0, 0.0), vec4(-1.0, -1.0, 0.0, 1.0)); + gl_Position = transform_matrix * vec4(position, 0.0, 1.0); +} |