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-rw-r--r--chroma.glsl41
1 files changed, 0 insertions, 41 deletions
diff --git a/chroma.glsl b/chroma.glsl
deleted file mode 100644
index dd103b1..0000000
--- a/chroma.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/*
- * Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
- *
- * streamer is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * streamer is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with streamer. If not, see <https://www.gnu.org/licenses/>.
- */
-
-uniform sampler2D img_input;
-uniform mediump vec2 sample_offsets[4];
-uniform mediump mat3 colorspace;
-uniform mediump vec3 ranges[2];
-
-varying mediump vec2 texcoord;
-
-mediump vec4 supersample() {
- return texture2D(img_input, texcoord + sample_offsets[0]) +
- texture2D(img_input, texcoord + sample_offsets[1]) +
- texture2D(img_input, texcoord + sample_offsets[2]) +
- texture2D(img_input, texcoord + sample_offsets[3]);
-}
-
-mediump vec3 rgb2yuv(in mediump vec3 rgb) {
- mediump vec3 yuv = colorspace * rgb.rgb + vec3(0.0, 0.5, 0.5);
- return ranges[0] + yuv * ranges[1];
-}
-
-void main() {
- mediump vec4 rgb = supersample() / 4.0;
- mediump vec3 yuv = rgb2yuv(rgb.rgb);
- gl_FragColor = vec4(yuv.yz, 0.0, 1.0);
-}