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/*
* Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
*
* streamer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* streamer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with streamer. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef STREAMER_CAPTURE_H_
#define STREAMER_CAPTURE_H_
#include <stdbool.h>
struct CaptureContext;
struct GpuContext;
struct GpuFrame;
struct CaptureContextCallbacks {
void (*OnFrameReady)(void* user, const struct GpuFrame* gpu_frame);
};
struct CaptureContext* CaptureContextCreate(
struct GpuContext* gpu_context,
const struct CaptureContextCallbacks* callbacks, void* user);
int CaptureContextGetEventsFd(struct CaptureContext* capture_context);
bool CaptureContextProcessEvents(struct CaptureContext* capture_context);
void CaptureContextDestroy(struct CaptureContext* capture_context);
#endif // STREAMER_CAPTURE_H_
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